0.2.0 -- Rebound mechanic & progression
BounceBreak! » Devlog
This update adds a few gameplay tweaks:
- There’s now a title menu, though the only mode is still Endless Mode.
Progression:
- Progress in Endless now proceeds through a number of deterministic levels before switching to a procedurally generated layout.
- The size of the board will zoom out to fit larger levels, though playability of later levels is still dubious.
Active Rebound:
- The “juggle” mechanic is now “Active Rebound”. When you destroy a target, it will activate, allowing you to grab the shot and re-fire it. In this mode aiming is predictive instead of motion-based (like a pool or golf game).
- If you rebound the shot below the rebound line (bottom of the screen), you will rebound with 1 bounce, instead of 0.
General shot mechanics:
- I’ve removed the restrictions on where you can shoot from.
BounceBreak!
take a break and do some bouncing
More posts
- 0.6.0 Controls & AccessibilityOct 24, 2023
- 0.5.0 Experiments with mechanics and level designOct 14, 2023
- 0.4.0 -- Abilities & streamlined flow for testingOct 06, 2023
- 0.3.0 -- Playtesting & SimplificationOct 02, 2023
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