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Devlog
Update 6/7 Mobile and Game Feel
June 07, 2020
by
Aaron
#update
In this Update This week I focused on making the game available once again on iOS. A lot of that work is behind the scenes, so the game hasn't changed much this week. However, the game is running on i...
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5/31 Tutorials
June 01, 2020
by
Aaron
#update
Update The latest build includes more core gameplay features from the original game that were missing, especially the tutorials. Sunburn doesn't use a lot of tutorialization, but the first few levels...
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First Itch.io Build
May 25, 2020
by
Aaron
Work began on the Unity port of Sunburn on 4/18 and the first playable build includes a barebones setup of the core mechanics and an import of all the original data (levels, dialogue, assets) from the...
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Update 4/28 Camera
May 25, 2020
by
Aaron
Level overview camera controls If you're on the ground you can up/down to zoom I forgot to add keyboard controls for looking around, but if you have a controller you can right-stick to look around whe...
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Update 5/1 De La Vega
May 25, 2020
by
Aaron
#update
More camerawork setup. Also most notably, De La Vega is not missing from the entire game...
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Update 5/10 Sprites & Animations
May 25, 2020
by
Aaron
#update
I should have all the sprites and animations except the holiday ones in the game now Lava planets squoosh hot fire Moving planets melt real good astropals have skellys Added the missing hitpause fixe...
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Update 5/24 - Crew
May 25, 2020
by
Aaron
#update
This build's changes are focused on the crewmembers Crew cause screenshake when colliding with the sun Various changes to make hitpausing feel "correct", including: Crew and captain animators run on u...
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